Visualising an idea: Michael Landy’s Break Down

Michael Landy Breakdown drawing

Michael Landy, P.D.F. Product, Disposal Facility, 1998

As an idea, setting up a disposal facility to destroy all one’s possessions is pretty unusual and it’s certainly not one that conjures up an immediate image in the mind. There would be many ways to go: a big crushing machine perhaps, or maybe some sort of funnel and an industrial scale waste disposal unit like the ones you sometimes see in kitchen sinks but huge, or, well all sorts of other possibilities really. Which is what makes Michael Landy’s P.D.F. (do you see what he did there?) so fascinating.

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Stuff and nonsense

Michael Landy, Gameboy drawing, 1998

Michael Landy, Gameboy drawing from Breakdown

I’ve written about Michael Landy’s Break Down here before, but at the time I focused firmly on the event and the photographic documentation. Breakdown, an Artangel commission that saw Landy destroy all his possessions with the help of a team of overall-clad operatives and a production line style ‘disposal facilty’ set up in the former C&A store on Oxford Street, came back to mind for a few reasons. Mainly, I’ve been trying to reduce the clutter levels in my house and while there’s a long way to go I’ve become pretty familiar with the local charity shops and reacquainted myself with stuff that’s long been lurking in what can only reasonably be described as the junk room. While I’m probably worse than most people at getting round to dumping the clutter, I think many of us do attach memories to things in a way that can make it hard to acknowledge our lack of practical need for objects that may hold sentimental value, however slight.

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Gathering, listing and smashing

Michael Landy, Break Down, 2001

If I’m honest, I’m a bit of a hoarder. I know I really need to start throwing things out, but somehow I don’t get round to it. And being an artist gives me an extra excuse, or so I tell myself. I have all kinds of junk squirreled away as stuff I might sometime use to make work. Yeah, right. But however much I know I need a clear out and however much I like art that is driven by obsession – a lot, on both counts – I know I could never have made Break Down. The extremity of Michael Landy’s project fascinates and terrifies me in equal measure.

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